This year's showcase of top student talent include the first-person meta-videogame ATUM, from the Netherlands' NHTV IGAD, the similarly meta-game-ified pen & paper RPG
Knights of Pen & Paperfrom Brazil's Instituto de Ensino Superior de Brasilia & Universidade de Brasilia, and the
Jet Set Radio-esque
Zineth, a game which "celebrates speed, movement & Twitter," from students of the Rensselaer Polytechnic Institute.
In total, this year's Student Competition took in over 300 game entries across all platforms - PC, console and mobile - from a wide diversity of the world's most prestigious universities and games programs making the Student IGF one of the world's largest showcases of student talent.
All of the Student Showcase winners announced today will be playable on the Expo show floor at the 27th GDC, to be held in San Francisco starting March 25th, 2013. Each team will receive a $1,000 prize for being selected into the Showcase, and are finalists for an additional $3,000 prize for Best Student Game, to be revealed during the Independent Games Festival Awards on March 27.
The full list of Student Showcase winners for the 2013 Independent Games Festival, along with 'honorable mentions' to those top-quality games that didn't quite make it to finalist status, are as follows:
This year's Student IGF entries were distributed to an opt-in subset of the main competition judging body, consisting of more than 100 leading independent and mainstream developers, academics and journalists.
Now in its 11th year as a part of the larger Independent Games Festival, the Student Showcase highlights up-and-coming talent from worldwide university programs, and has served as the venue which first premiered numerous now-widely-recognized names including DigiPen's Narbacular Drop and
Tag: The Power of Paint, which would evolve first into Valve's acclaimed
Portal, with the latter brought on-board for
- USC's The Misadventures Of P.B. Winterbottom (later released by 2K Games for XBLA);
Hogeschool van de Kunsten's The Blob (later becoming one of THQ's flagship mobile/console franchises as
and early SC/ThatGameCompany title Cloud, from the studio that would go on to develop PlayStation 3 arthouse mainstays like
Flow, Flower, and