Produced by the UBM TechWeb Game Network, GDC attracts over 19,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
This market-defining conference boasts more than 400 lectures, panels, tutorials, and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts.
Throughout the week, there will be sessions, tutorials, and roundtable discussions on a comprehensive selection of game development topics, or tracks, taught by leading industry experts. This year’s tracks include: Visual Arts, Production, Game Design, Audio, Business/Marketing/Management, Monetization, and Programming.
In addition to the tracks, GDC features a series of Summits March 5-6 entailing lectures, panels, postmortems, and more, to foster community building within emerging sectors of the game industry. This year's GDC Summits include: AI, Localization, IT, Games for Change, GDC Education, Independent Games, Smartphone and Tablet Games, and Social & Online Games.
In addition, the GDC Expo showcases all of the most relevant game development tools, platforms, and services helping to drive the industry forward. The conference also features the 14th Annual Independent Games Festival, where new, unpublished games compete for the attention of the publishing community, and the 12th Annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.
Also at the show is one of the largest career expos in the game industry, providing publishers and studios the opportunity to meet, interact, and recruit the industry's top developers on the show floor. The Career Pavilion features an Interactive Lounge, Networking Bar, and attendee competitions for programmers and artists.