The 2009 Game Developers Conference (GDC) presents a series of informational summits that discuss current game-development methods, trends, technologies, and issues. Session tracks focus on game design, production, business management, and visual art. The conference will continue to offer core educational one and two day tutorials and sponsored developer days. “The Game Developers Conference prides itself on continually improving the conference experience based on the needs of our attendees and the industry,” says Meggan Scavio, event director and ten-year GDC veteran.
“With the help of feedback from the community, our advisory board, and editorial staff, we’ve crafted a conference this year that speaks to the changing landscape of the games industry. You can expect more specialized content through our new and existing summits in conjunction with compelling talks in our main conference.” New to this year’s summit lineup are the AI Summit, on the increasing importance of cutting-edge artificial intelligence in video games, and the Localization Summit, on the importance of developers learning to adjust to the linguistic and cultural differences between an expanding set of national audiences. Additional summits taking place at GDC are: the Casual Games Summit, Game Outsourcing Summit, GDC Mobile, Independent Games Summit, IGDA Education Summit, Serious Games Summit, and Worlds in Motion Summit. For more information, visit the official GDC Web site at www.gdconf.com.