For all practical purposes, Rob Hassan is a self-taught artist. He has attended many traditional drawing and painting classes over the years, with the pinnacle being at the School of Visual Arts (NYC). He often attends classes to learn some of the newer programs and more advanced 3D techniques. Rob is also a member of AUGI Autodesk Users Group International (makers of 3ds Max) where the members meet monthly to socialize, demonstrate new cg techniques, and review the latest 3D software advances.
His CG artwork has been displayed in Chicago’s “Echo Gallery” and has received art awards in Hollywood, California, and Brisbane, Australia, and Trieste, Italy.
Rob is a freelance 2D and 3D artist currently seeking a steady position within the video game or comic book industry. He offers an eclectic mix and variety of art styles. For the past 9 years, he has focused on CG art utilizing several 2D and 3D software programs including: 3ds Max, Vue, Groboto, Poser, Daz 3D, and Adobe Photoshop. The end product is usually a mix of a few of these programs, he says. Rob is constantly upgrading his workstation; currently he works on a HP dual core machine with 4GB of RAM and vray or mental ray render engines.
Rob’s inspiration is drawn from many sources, including various CG artists, classic fantasy painters, science fiction movies, classic Universal monsters, contemporary art, and comic book art.