"The World" Yassein Hamed Hussain Ghulam is an industrial designer. "The World" was created with 3ds max 4 on an ordinary PC.
Although digital art has long been accepted in the commercial and entertainment arenas, it has been slow to find acceptance in the fine arts community. But times are changing-last year the Sausalito A ...
Tile Walter (Waldo) Muncaster is a retired computer specialist in Montgomery, AL, USA. The "wallpaper tile" design shown here was done in Corel Photo Paint v8.0. In addition to using Corel, Waldo crea ...
These images come from a series called "Colony" that artist Timothy Wallace has been working on for at least nine months. Colony began as a single image called Zed 1000, which served mostly as a self ...
Tom Capizzi, now manager of the Animation Group at Atari Games, was working for Sundberg-Ferar, an industrial design firm, when he created this image of a kitchen for Sears retail stores using Alias S ...
This image, created by computer artist Tony Davidson, is a still from a demo animation for the Jicarilla Apache tribe in New Mexico. Textures were generated in Photoshop, and the models were built and ...
"Torch" Torch is a rendering that David Morgan did using Pentium III 600Mhz, 512MB of RAM,and an NVIDIA Riva 128 display adaptor. The object modeling and rendering of the image was achieved using Soli ...
"Good Morning, Babylon" and "Tower of Babylon Provocation" are the creations of Nexus Interactions, a Paris-based Multimedia Studio. Both images were originally modeled in 3D Studio Rel. 4 and later i ...
Pixar animators used the company's Renderman software in conjunction with proprietary tools to generate hair for the characters in Disney's "Toy Story." (see CGW November 1995; "Believable Hair in a F ...
"Transfigurix" John Vega is a digital artist living in Boulder, Colorado. A veteran of 20 years in commercial new media, Vega has earned awards as a top interface designer and motion graphics (animati ...