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TAG: ANIMATOR, CG, COMPUTERS, CONFERENCES/TRADE SHOWS, DIGITAL, GAME, GAMING, INTERNET, INTERVIEW, SOFTWARE, TRADE,
April 07, 2010
18,250. That is the number of attendees at this year’s Game Developers Conference (GDC). A record. Not bad considering the drop in numbers at the other related trade shows during the past 12 months, including SIGGRAPH. Like always, GDC featured many software and hardware vendors showing off their products. I won’t list them here, but you can find the releases in the special News area dedicated to ...
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SIGGRAPH, Coming Soon
March 09, 2010
SIGGRAPH returns to LA this year - what will be new at the conference? There will be much excitement and great content as we return to Los Angeles. Dynamic changes in 2010 include the new SIGGRAPH Dailies! program celebrating excellence in computer graphics by showcasing behind the scenes work and the artists stories that enhance their extraordinary power and beauty. Contributors submitted short ( ...
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November 13, 2009
Will the world really end on December 21, 2012? Some doomsday followers believe it will. Others chuckle at the thought. But one thing is for sure, the end of days occurs with unbelievable death and destruction in the film 2012, released to theaters now. So, what’s the big deal about this date? On a vacation in the Yucatan Peninsula this past summer, we took a trip to Tulum, to see the ancient Maya ...
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A Christmas Carol
November 06, 2009
Today, Disney is releasing the highly anticipated Disney’s A Christmas Carol, a stereoscopic 3D presentation of the Charles Dickens novella. In the past, the book prompted a stage presentation and even a 2D animated movie. But it is highly unlikely that any form of media will awe audiences like this one. The person behind the curtain on this project is director Robert Zemeckis and his ImageMovers ...
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Believable CG Spaceships
June 23, 2009
Star Trek had a stellar opening this spring, raking in over $222 million in just 31 days. While the crew is new, and the franchise has been stripped of its usually weighty themes, in favor of an action-packed thrill ride replete with shaky camerawork, Dutch angles, and lens flare galore, an old truth remains: computer-generated spaceships don’t look real. No matter how realistically rendered they ...
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Sponsored News: KATANA: better, faster look-dev and lighting
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