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Cloud Computing: How GPUs will Change Your CG Dreams | | Posted By | April 24, 2013 |
 | | The Dream Here is my dream. I want the hardware to be able to calculate liquid and smoke simulations in real time and near real time updates with lighting changes. I want to be able to handle immensely complicated scenes without the viewport screeching to a halt, and without having to constantly hide things from view that then take even longer to un-hide again. Many of you may be thinking, well yo ... |
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VR Could Help People Lose Weight; Fight Prejudice | | Posted By Elizabeth Behm-Morawitz| November 05, 2012 |
 | | COLUMBIA, MO - Internet-based interactive games and social media outlets have become intertwined with the physical realities of millions of people around the world. When an individual strongly identifies with the cyber representation of themselves, known as an avatar, the electronic doppelganger can influence that person's health and appearance, according to a University of Missouri researcher's s ... |
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Kickstarter: 'Baby Snakes' | | Posted By | October 15, 2012 |
 | | Fundar, a newly formed interactive game studio that brings "all ages fun and casual games" to market, has put "Baby Snakes" on its Kickstarter crowd funding page. "Baby Snakes" is the follow-up casual game to "Snake Mayhem," one of the first classic mobile games from the beginning of the mobile game era. As a Kickstarter sponsor, partners will be able to help fund this proven business model for th ... |
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Kickstarting 'The Goon' | | Posted By | October 15, 2012 |
 | | Mobsters. Zombies. Killer robots. Demon priests. Sound like your typical animated film? Not quite. Now, it just has to get made. David Fincher, Blur Studio, Eric Powell and Dark Horse Entertainment have come together to launch a Kickstarter campaign for the award-winning comic series "The Goon." (Learn more about the effort and watch Fincher, Blur Studio and Eric Powell introduce the project here: ... |
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Video Editing: Making The Switch From Mac To PC | | Posted By David Bourne| September 18, 2012 |
 | | In my work as a video editor and as an instructor, I try to focus on the importance of storytelling over the importance of the tools. But it's hard. Good storytelling elements never change, whereas video editing tools change like the weather. For example, I often get asked by my small business clients, "What's the best editing software or hardware these days?" This question bugs the heck out of me ... |
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Bill Moggridge, Stanford Professor & Developer Of Laptop, Dies At 69 | | Posted By Bjorn Carey| September 17, 2012 |
 | | Bill Moggridge made our world function a little more smoothly and beautifully. He has many credits to his name: Developer of the laptop computer design. Director of the Smithsonian's Cooper-Hewitt National Design Museum. Co-founder of IDEO, a world-leading design firm. A member of the design faculty at Stanford for nearly 30 years. He found delight in the design of everyday objects; the smallest d ... |
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SIGGRAPH 2012: Graphics Is As Exciting As Ever | | Posted By Kathleen Maher| August 14, 2012 |
 | | I stayed at SIGGRAPH all the way through, and I even heard the bag pipes play "Amazing Grace" when SIGGRAPH closed. If anyone knows why they play "Amazing Grace" at the end of trade shows, please let me know. Playing a hymn to send everyone home is just the kind of absurd conflation of the sacred and the profane that we Americans handle with aplomb. Never mind, SIGGRAPH is kind of sacred to the pe ... |
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SIGGRAPH: Tuesday | | Posted By George Maestri| August 08, 2012 |
 | | The trade show floor opened this morning, and the show got into full swing. The trade show seemed a bit bigger and more fleshed out this year, perhaps indicating that travel budgets are getting healthier. As usual, the show floor was a mix of software and hardware companies, publishers, production studios, and animation schools. It was nice to see a Side Effects Software booth at this year's show. ... |
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SIGGRAPH: Monday | | Posted By George Maestri| August 07, 2012 |
 | | Mondays at Siggraph are usually fairly quiet. The show really heats up when the trade show opens on Tuesday, so most of the people at the show on Monday are there for the papers, panels, and art exhibits. Still, there were quite a few things to see. The keynote speaker this year was Jane McGonigal, the Chief Creative Officer of SuperBetter Labs. She's an advocate of using game technology to better ... |
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SIGGRAPH: LA, We Love It! | | Posted By Kathleen Maher| August 07, 2012 |
 | | Siggraph returns to LA and the clans gather from all over the world Siggraph is a hardy organization built from the work of true-believing volunteers working within the ACM (Association for Computing Machinery) is addicted to LA. Los Angeles, home to the US movie industry and big chunks of the game development, advertising, and other graphically oriented industries, brings money to the strained co ... |
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Epic Graphics | | Posted By Andrew Burnes| June 12, 2012 |
 | | Last year at GDC 2011, Epic Games unveiled their Unreal Engine 3 Samaritan demo in partnership with NVIDIA, giving gamers a preview of next-generation graphics. Pushing three GeForce GTX 580s operating in SLI to their limit, Samaritan wowed all with a level of fidelity previously unseen in a real-time demonstration. At GDC 2012 Epic showed the Samaritan demo once more, but instead of three GTX 580 ... |
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Nvidia's VGX Technology | | Posted By Alex Herrera| June 05, 2012 |
 | | Nvidia fills its annual Graphics Technology Conference (GTC) with details on all kinds of uses for its GPUs. This year, the company showcased VGX, a technology for harnessing its new Kepler GPUs as remote renderers to serve many, potentially distant and heterogeneous client platforms. (See "Nvidia launches the Kepler era," http://gfxspeak.com/2012/05/15/nvidia-launches-the-kepler-era-of-virtual-gp ... |
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Nvidia GPUs Render Stunning Visuals In Transformers Ride | | Posted By Dominick Spina| May 30, 2012 |
 | | Universal Studios took the wraps off its latest attraction recently, a $40 million technological tour de force stuffed with more high-tech gadgetry than an electronics superstore. The new Transformers: The Ride at Universal Studios, Hollywood, is purpose-built to deliver a more immersive jolt than audiences have ever experienced. Transformers: The Ride Cost to build: $40 million Building size: 60, ... |
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Disney/Pixar's Action-Adventure 'Brave' | | Posted By | May 24, 2012 |
 | | Studios have capitalized on film projects for years through a variety of avenues - from action toys, to theme-park attractions, to theatrical performances, to cruises with characters. Now there are inspired adventures. As Disney prepares to release the animated feature "Brave," audiences can now step out of the theater and become immersed in this world with Adventures by Disney's first-ever Pixar- ... |
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Facebook IPO | | Posted By Darren Hayes| May 18, 2012 |
 | | Today we witnessed one of the most incredible Initial Public Offerings (IPO), as Facebook went public. Analysts had estimated that after going public, the company's valuation may reach $100 billion. They were close. It's valuation was $104.2 billion. The usage of this social media giant is staggering - with more than half a billion users worldwide, and that number continues to grow exponentially. ... |
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A Trip To Ancient Egypt | | Posted By Karen Moltenbrey| May 09, 2012 |
 | | One of the items on my "bucket list" is to visit the pyramids in Egypt. Ever since I was in junior high school, I have been fascinated by these great tombs and the associated rituals, antiquities, and mysteries associated with them. How did these ancient people build these enormous structures? How, without modern tools, were they able to design, carve, and construct them with such accuracy? Dassau ... |
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ShadowGun: Optimizing For Mobile Sample Level | | Posted By Will Goldstone| April 04, 2012 |
 | | Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring that Unity is a highly performant platform for you to deploy to mobile devices, but when it comes to getting the best performance out of your games - that's where you come in. So that you're not in the dark when it comes to optimizing your games, we got together ... |
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5 Ways To Know When You're Done | | Posted By Jason Womack| March 08, 2012 |
 | | Five Ways to Know When You're Done with What You're Doing HOBOKEN, NJ - If you often feel like you've barely skimmed the surface of what you should have accomplished on a given work day, I have a secret for you. When you learn to "know when you're done" with projects, tasks, and everything the work day throws at you, you'll free up a lot more time to focus on those things that truly matter. The cu ... |
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Pitt Research Suggests 1000x Performance Increases In Smartphones, Laptops | | Posted By | March 07, 2012 |
 | | PITTSBURGH - Many of the communication tools of today rely on the function of light or, more specifically, on applying information to a light wave. Up until now, studies on electronic and optical devices with materials that are the foundations of modern electronics-such as radio, TV, and computers-have generally relied on nonlinear optical effects, producing devices whose bandwidth has been limite ... |
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BFX Imageworks Completes VES Package | | Posted By Steven M. Blasini| March 07, 2012 |
 | | LOS ANGELES - BFX Imageworks (www.bfximageworks.com) designed and executed the entire animated graphics package displayed at the 10th Annual Visual Effects Society Awards ceremony, in addition to editing and producing the Nominee Montage reel that opened the show. The VES Awards recognizes outstanding visual effects artistry in 23 categories of film, animation, television, commercials, special ven ... |
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The Technology Behind The VFX In Hugo | | Posted By Efrain Rovira| March 06, 2012 |
 | | What an exciting time for Pixomondo who won their first Academy Award for their visual effects work on "Hugo" at the 84th Academy Awards! Visual effects supervisor Ben Grossmann and digital effects supervisor Alex Henning of Pixomondo, along with Hugo's VFX supervisor Rob Legato and special effects supervisor Joss Williams, walked away with a shiny piece of hardware for the Best Visual Effects Osc ... |
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GPUs Help 'Act Of Valor' Filmmakers Capture Navy SEAL Combat | | Posted By Dominick Spina| March 02, 2012 |
 | | Act of Valor - the first movie to use active-duty US Navy SEALs - is one of the most anticipated films of 2012. Its innovative shooting and production approach puts you "in the boots of the SEALs." And GPUs made it all possible. The Los Angeles Times says the movie, which opens February 24 in nearly 3,000 theaters nationwide, portrays "a level of production that would make blockbuster filmmakers s ... |
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SIGGRAPH 2011: From a Student's Eyes | | Posted By Karla Monterrosa| August 16, 2011 |
 | | I'm a junior at Emily Carr University of Art + Design, where I'm an animation major with a minor in illustration. I love animation and appreciate all its forms; my biggest passion is pre-production work, especially storyboards. Meeting people who share the same passion for their work and knowing that everyone puts so much of themselves into the final product only made my love for all things animat ... |
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Flash Platform, Molehill, and Gaming Updates | | Posted By Puneet Goel, Adobe| March 11, 2011 |
 | | The beginning of March was a big week for game developers. Thousands of game developers converged on San Francisco for the gaming industry's largest conference - Game Developers Conference (GDC). The Flash community kicked it off early with the Flash Gaming Summit (FGS), a daylong conference focused exclusive on Flash-based games. I wanted to share some more thoughts on how important the Flash Pla ... |
 | | Continue reading "Flash Platform, Molehill, and Gaming Updates" » |
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Make it a very interactive holiday | | Posted By IGN| November 03, 2010 |
 | | Make it a very interactive holiday From IGN Entertainment IGN Entertainment, a division of News Corporation, and the global leader in game technology, released their annual Holiday Buyers Guide, which includes hot ticket items to look for this holiday season from consoles to games to Blu-ray releases. For the first time in 2010, the guide is showing that games go across the board—from the very you ... |
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