CGW Blog » 2013 » April » Cloud Computing: How GPUs will Change Your CG Dreams

Cloud Computing: How GPUs will Change Your CG Dreams

Cloud computing has been the big buzzword in the tech industry for last decade or so.  In an industry where a new evolution of software technology are driving new hardware and vice versa, artists and companies have to invest a lot of money in their technology to keep efficiency and quality at a high level. Cloud computing and virtualization are finally beginning to catch up to the graphics industry's needs, and this will lead to more flexible options for company's and employees.

The Dream

Here is my dream. I want the hardware to be able to calculate liquid and smoke simulations in real time and near real time updates with lighting changes. I want to be able to handle immensely complicated scenes without the viewport screeching to a halt, and without having to constantly hide things from view that then take even longer to un-hide again. Many of you may be thinking, well you can get that capability now. There are a few companies that specialize in creating workstations for the 3D animation and visual effects industry. This is true, but my dream is to be able to do this from anywhere in the world with a decent internet connection. To hop from train to train in Europe perhaps from France, to Germany, and on down to Italy without lugging a giant expensive desktop computer or an even more expensive laptop that almost makes my baggage exceed weight limits. I dream of a simple, light weight travel solution, without losing efficiency and productivity, and perhaps a warm beach and a cool drink.

The Reality

Companies like boxx have built desktop workstations that make apple fan boys jump up and down with excitement like it is Christmas morning. With NVIDIA's Maximus GPU system that became available last year workstations are able to provide immense boost in efficiency and productivity.

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Posted on April 24, 2013 08:59 am | Permalink 

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