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SIGGRAPH 2012: Graphics Is As Exciting As Ever
Posted By Kathleen Maher| August 14, 2012
I stayed at SIGGRAPH all the way through, and I even heard the bag pipes play "Amazing Grace" when SIGGRAPH closed. If anyone knows why they play "Amazing Grace" at the end of trade shows, please let me know. Playing a hymn to send everyone home is just the kind of absurd conflation of the sacred and the profane that we Americans handle with aplomb. Never mind, SIGGRAPH is kind of sacred to the pe ...
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Posted By George Maestri| August 08, 2012
The trade show floor opened this morning, and the show got into full swing. The trade show seemed a bit bigger and more fleshed out this year, perhaps indicating that travel budgets are getting healthier. As usual, the show floor was a mix of software and hardware companies, publishers, production studios, and animation schools. It was nice to see a Side Effects Software booth at this year's show. ...
Continue reading "SIGGRAPH: Tuesday" »

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Posted By George Maestri| August 07, 2012
Mondays at Siggraph are usually fairly quiet. The show really heats up when the trade show opens on Tuesday, so most of the people at the show on Monday are there for the papers, panels, and art exhibits. Still, there were quite a few things to see. The keynote speaker this year was Jane McGonigal, the Chief Creative Officer of SuperBetter Labs. She's an advocate of using game technology to better ...
Continue reading "SIGGRAPH: Monday" »

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Posted By Kathleen Maher| August 07, 2012
Siggraph returns to LA and the clans gather from all over the world Siggraph is a hardy organization built from the work of true-believing volunteers working within the ACM (Association for Computing Machinery) is addicted to LA. Los Angeles, home to the US movie industry and big chunks of the game development, advertising, and other graphically oriented industries, brings money to the strained co ...
Continue reading "SIGGRAPH: LA, We Love It!" »

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4 entries found. Viewing page 1 of 1.  
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