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CGW Blog » 2012

Recent Blog Posts in 2012

21 posts found. Viewing page 1 of 1.  
November 05, 2012
VR Could Help People Lose Weight; Fight Prejudice
Posted By Elizabeth Behm-Morawitz
COLUMBIA, MO - Internet-based interactive games and social media outlets have become intertwined with the physical realities of millions of people around the world. When an individual strongly ...
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October 15, 2012
Kickstarter: 'Baby Snakes'
Posted By
Fundar, a newly formed interactive game studio that brings "all ages fun and casual games" to market, has put "Baby Snakes" on its Kickstarter crowd funding page. "Baby Snakes" is the follow-up casual ...
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October 15, 2012
Kickstarting 'The Goon'
Posted By
Mobsters. Zombies. Killer robots. Demon priests. Sound like your typical animated film? Not quite. Now, it just has to get made. David Fincher, Blur Studio, Eric Powell and Dark Horse Entertainment ...
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September 18, 2012
Video Editing: Making The Switch From Mac To PC
Posted By David Bourne
In my work as a video editor and as an instructor, I try to focus on the importance of storytelling over the importance of the tools. But it's hard. Good storytelling elements never change, whereas ...
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September 17, 2012
Bill Moggridge, Stanford Professor & Developer Of Laptop, Dies At 69
Posted By Bjorn Carey
Bill Moggridge made our world function a little more smoothly and beautifully. He has many credits to his name: Developer of the laptop computer design. Director of the Smithsonian's Cooper-Hewitt ...
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August 14, 2012
SIGGRAPH 2012: Graphics Is As Exciting As Ever
Posted By Kathleen Maher
I stayed at SIGGRAPH all the way through, and I even heard the bag pipes play "Amazing Grace" when SIGGRAPH closed. If anyone knows why they play "Amazing Grace" at the end of trade shows, please let ...
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August 08, 2012
SIGGRAPH: Tuesday
Posted By George Maestri
The trade show floor opened this morning, and the show got into full swing. The trade show seemed a bit bigger and more fleshed out this year, perhaps indicating that travel budgets are getting ...
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August 07, 2012
SIGGRAPH: Monday
Posted By George Maestri
Mondays at Siggraph are usually fairly quiet. The show really heats up when the trade show opens on Tuesday, so most of the people at the show on Monday are there for the papers, panels, and art ...
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August 07, 2012
SIGGRAPH: LA, We Love It!
Posted By Kathleen Maher
Siggraph returns to LA and the clans gather from all over the world Siggraph is a hardy organization built from the work of true-believing volunteers working within the ACM (Association for Computing ...
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June 12, 2012
Epic Graphics
Posted By Andrew Burnes
Last year at GDC 2011, Epic Games unveiled their Unreal Engine 3 Samaritan demo in partnership with NVIDIA, giving gamers a preview of next-generation graphics. Pushing three GeForce GTX 580s ...
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June 05, 2012
Nvidia's VGX Technology
Posted By Alex Herrera
Nvidia fills its annual Graphics Technology Conference (GTC) with details on all kinds of uses for its GPUs. This year, the company showcased VGX, a technology for harnessing its new Kepler GPUs as ...
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May 30, 2012
Nvidia GPUs Render Stunning Visuals In Transformers Ride
Posted By Dominick Spina
Universal Studios took the wraps off its latest attraction recently, a $40 million technological tour de force stuffed with more high-tech gadgetry than an electronics superstore. The new ...
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May 24, 2012
Disney/Pixar's Action-Adventure 'Brave'
Posted By
Studios have capitalized on film projects for years through a variety of avenues - from action toys, to theme-park attractions, to theatrical performances, to cruises with characters. Now there are ...
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May 18, 2012
Facebook IPO
Posted By Darren Hayes
Today we witnessed one of the most incredible Initial Public Offerings (IPO), as Facebook went public. Analysts had estimated that after going public, the company's valuation may reach $100 billion. ...
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May 09, 2012
A Trip To Ancient Egypt
Posted By Karen Moltenbrey
One of the items on my "bucket list" is to visit the pyramids in Egypt. Ever since I was in junior high school, I have been fascinated by these great tombs and the associated rituals, antiquities, and ...
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April 04, 2012
ShadowGun: Optimizing For Mobile Sample Level
Posted By Will Goldstone
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring that Unity is a highly performant platform for you to deploy to ...
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March 08, 2012
5 Ways To Know When You're Done
Posted By Jason Womack
Five Ways to Know When You're Done with What You're Doing HOBOKEN, NJ - If you often feel like you've barely skimmed the surface of what you should have accomplished on a given work day, I have a ...
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March 07, 2012
Pitt Research Suggests 1000x Performance Increases In Smartphones, Laptops
Posted By
PITTSBURGH - Many of the communication tools of today rely on the function of light or, more specifically, on applying information to a light wave. Up until now, studies on electronic and optical ...
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March 07, 2012
BFX Imageworks Completes VES Package
Posted By Steven M. Blasini
LOS ANGELES - BFX Imageworks (www.bfximageworks.com) designed and executed the entire animated graphics package displayed at the 10th Annual Visual Effects Society Awards ceremony, in addition to ...
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March 06, 2012
The Technology Behind The VFX In Hugo
Posted By Efrain Rovira
What an exciting time for Pixomondo who won their first Academy Award for their visual effects work on "Hugo" at the 84th Academy Awards! Visual effects supervisor Ben Grossmann and digital effects ...
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March 02, 2012
GPUs Help 'Act Of Valor' Filmmakers Capture Navy SEAL Combat
Posted By Dominick Spina
Act of Valor - the first movie to use active-duty US Navy SEALs - is one of the most anticipated films of 2012. Its innovative shooting and production approach puts you "in the boots of the SEALs." ...
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